ALCHEMY (3)

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Changes:

Blood of the Quarra Masters [p_quarrablood_UNIQUE]	5000 -> 3000
Ancient Dagoth Brandy [potion_ancient_brandy]		1500 -> 1000
Skooma [potion_skooma_01] 				500 -> 300

Potions were not changed

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So the list of alcohol and drugs looks like:

Ancient Dagoth Brandy	1000 (there are 15 in total)
Vintage Brandy		500 (unchanged, there are 7 in total)
Skooma 			300 (500 was too much)
Telvanni Bug Musk	100 (unchanged)
Flin (imperial whiskey)	100 (unchanged)
Cyrodiilic Brandy	100 (unchanged)
Nord Mead		80 (unchanged)
Greef (local brandy)	30 (unchanged)
Sujamma	(local liquor)	30 (unchanged)
Shein (local wine)	10 (unchanged)
Mazte (local beer)	10 (unchanged)

